However, said material is not mapped to any part of the geometry. It is referenced by the model's third material. This map actually has a single unused texture, named test_water. This vertically-oriented cave originally contained two climbing walls, a few Skullwalltulas (in one of a whopping two appearances in this game!) and a horde of Black Boes. Despite their removal, map data for the removed grottoes remains in Majora's Mask 3D, although their textures were removed. In the international releases and most later versions of the game (including this one), the path was greatly simplified so that the player only has to sneak through the much smaller right garden and drop into a hole. In the Japanese version of the Nintendo 64 Majora's Mask, the path to get to the Magic Bean seller at the Deku Palace was much different: the player had to enter the left garden rather than the right and pass through several enemy-filled grottoes to get to the one with the salesman inside. Zelda2_dangeon_ still contains the models and textures for the early icons of the Kokiri Sword ( knife_model.cmb), Slingshot ( patinko_model.cmb), Bomb Bag ( bombhukuro_mode.cmb), and Small Magic Jar ( mahou_bin_model.cmb) that already went unused in the original Ocarina of Time. The Carnival of Time background is just black underneath, but the Four Giants' background has some hidden detail to it. The backgrounds for the two pictures are also partially hidden. The background mountains are also hidden from view. The right giant's left foot is obscured, along with the left giant's left foot, and part of the sun. Notice how the tower, the man with a red shirt and blue mask, and the built sign are all partially obscured. Some art pieces are obscured by other pieces as a result of this.Ĭarnival of Time (pieces stored separately) To accomplish this, rather than use a static 3D picture, the game stores parts of the artwork in pieces and assembles them in-game. The two pieces of art used in Anju's Grandmother's story are in 3D this time around. 9.7 Ocarina of Time 3D Logo and Copyright.2.3 Placeholder Bomber's Notebook Quest Map.Document the leftover 8, 7, 6, 5, 4 and 3 diving action graphics from OoT 3D.All of Saria's animations seem to be empty (they don't contain actual animation data).There might be a few more unused ocarina song effect models in there as well. Unused Epona's song effect model in zelda2_keep.gar (in /efc_ocarina/model/ocarina_epona_model.cmb).zelda2_keep.gar has a few unused object models in the /debug, /debug_data and /model directories inside the file.Unused Link's animation? (index 0x0004?) Appears to be Link when being thrown by the Great Fairy in one of the unused cutscenes.Visit the talk page for some codes that can be useful to further document these.